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Meet an Imagineer Who Built a Wish | Podcast | Overheard at National Geographic


11m read
·Nov 10, 2024

[Music] Welcome to My Garage. This is my brain; this is where I have to make the magic happen. Laura Cable is a Disney Imagineer for the last five years, many of them surrounded by blueprints and scale models from her garage here in Los Angeles. Thanks to the pandemic, she's been running the creative design of a cruise ship nearly as long as the Eiffel Tower: the Disney Wish. Thank you. The scale of it is unbelievable. You know, they're 1.2 million square feet at least; they're more than three football fields long. But a Disney cruise ship? There's no other cruise ship like it.

[Music] I'm Chad Cohen, a filmmaker at National Geographic, and you're listening to Overheard, a show where we eavesdrop on the wild conversations we have here at Nat Geo and follow them to the edges of our big, weird, beautiful world. This week, I'm here at Disneyland to talk with Laura Cable about the Disney Wish. We discuss what it means to be an Imagineer and how she turned her vision for the Disney Wish into reality. The Walt Disney Company is the majority owner of National Geographic Media. I worked with Laura and her team to produce a documentary on the making of the Wish, coming soon to Disney Plus. For over a year, I got to follow her from her tiny little garage in California to the enormous shipyard in Germany, where parts arrived from all over the world to assemble into what is basically a floating Disney castle. She'll tell you how it happened right after the break.

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Thank you. Laura leads the creative development for the current fleet of Disney cruise ships, but she got her start as an architect dreaming up structures meant for solid ground. Among her many architectural feats, she helped design the Cleveland Botanical Gardens and Ohio's Glass House, before designing hotels and other buildings for Walt Disney Imagineering.

"What's an Imagineer?"

"Walt Disney Imagineer is 146 plus disciplines, right? Engineers, architects, interior designers, aerospace engineers, show production designers, music. I mean, you name it, we do it. We are the creative arm of the Walt Disney Company, so we design everything within the parks, the resorts, and our cruise ships."

"Was the Wish your first cruise ship then?"

"Yeah, so what was that like?"

"It was hard to imagine when you kept walking around this big steel vessel that still didn't have a lot of finishes on it. How long does it take to finish? How does it finish? When do we have time to go in there and do all of our show production and planning? Unlike a land project, you can't make changes in quite the same way, right? I mean, things are—and you can, and I know you did—but things are pretty well boxed, and you need to make these decisions a long time ago, right? And then you have to live with that because you're not going to easily change steel. You know, you're not gonna create a two-story space somewhere else.

So for me, someone from outside with the job of bringing to life what you're bringing to life, you've got, you know, this thing. This—it's not a boat; it's a ship. We have to be very clear. That was totally, very early on—a boat? Never a boat. Um, and you know, it's 144,000 gross tons. It's nearly as long as the Eiffel Tower—three football fields, like all the big crazy dimensions. So on that grand scale, you're designing, but then it's also these tiny, tiny, tiny details that maybe the guests will notice; maybe they will. Well, someone will at some point, and I think that's the thing about Imagineering and about Disney is that there is so much thought put into everything that even if the guest doesn't outright notice everything, it's all leading to this huge emotional thing that they feel."

"Alright, so to someone who doesn't know anything about cruise ships, how would you describe a cruise ship?"

"Oh my gosh, okay. I was someone who knew nothing about cruise ships five years ago. So how would I describe that? I was stunned when I walked into a shipyard hall for the first time, and it just struck me like I'm standing in front of the pyramids! It's huge. It's just inconceivable how people can build this and put something so gigantic together. And then how does the weight of it not plunge through the concrete floor of the dry dock? I don't understand that—it should just dissolve. Yeah, let alone float on the surface of the ocean, right?"

"So when it comes to a ship and designing the spaces—the interior and, I guess, somewhat exterior space of the ship—you've got steel; you've got, you know, restrictions for, for, I would imagine, height and weight and all these things. Like, how much flexibility is there and how, you know, how do you kind of push that?"

"Yeah, so I like to think of it as there are a lot of restrictions, you know, in terms of all of the things you specified. The ship is moving, so you have to be really careful with how you design things. You know, chandeliers and things that might move on the ship—you can't have that. And then there's a whole host of materials—anything you might use in the interiors has to meet very strict International Marine Organization standards. So in some regards, it is challenging, but in other regards, from a Disney storytelling point of view, it's sort of boundless. But it's a very different thing to build a ship."

"Yeah, I mean, one of our first things that we shot for the film, we went over to Germany and we found out the bridge was being installed—even the giant blocks of the ship. It's built Lego style. They will lower that thing into place, and they're measuring millimeters. It's unbelievable how they can do that. Like, we were there together when the 'Giga block' as we call it—the midship, right?—it floated in from another part of the world. That's the other thing: they build the ships in parts in many different places, and then at some point, they sail the sort of section of the ship. It's sort of crazy."

"It is, and they sail that over, and then they put it into the hall, and then they marry it to the foreship. And then the astounding thing to me is, there's a seam, right? That runs around the whole entire ship where the foreship joins with the midship and the midship to the aft. And that's a weld—just a weld. But the weld is apparently the strongest thing in the world. Yeah, that's what they told us. These ships together? Yeah, it's amazing; it really is."

"After the break, we'll hear more from Laura Cable. She'll tell us what it takes to become an Imagineer and the last moments of finishing the inside of the ship while it sailed from Germany to the site of its first maiden voyage in Port Canaveral, Florida."

"So why don't we talk about the grand hall? So that one is kind of important because it's where you enter the ship, right? And it sets the tone—it sets the tone for your entire cruise. So, you know, we want to ensure when the guest walks in there that they're just in awe. You know, they should walk in and think, 'Oh my gosh, how can a space like this be on a ship?' I think what was interesting to me is that it's a choice that you have to make: like on a ship more than anywhere else. It's not like you can expand into something else. And having a big wide open space in a steel structure that floats, it was a challenge. It's a challenge to go three decks high for that, or more."

"Is it more?"

"It's three. Yes. So, you know, that's something that in a big wide open space, it's not something that's easy to do. It costs—oh yeah—absolutely, yes. And then we have to be very careful with weight distribution across the ship. So just as we're, you know, sort of being boundless with our imagination, we also have all of these critical things that we have to meet and check off. And so it's a balance of technical as well as, you know, creativity.

And, you know, the other complexity is the logistics, you know—ensuring that we're going to get materials that need to come from China or maybe, you know, the stern character in itself was—stun character. Yeah, Rapunzel was created in the desert in California."

"I'm sorry, I interrupted. Tell me, what's the stern character?"

"Okay, so the stern character is unique to Disney. We have a stern character, which is a giant statue that's attached to the back of the ship—the stern of the ship. So in the case of the Wish, that is Rapunzel. And I believe she has like over 50 feet of hair that just winds around, and she's dangling from her hair on these posts that come out of the back of the ship. And she is literally painting the name of the ship on the back."

"I love it! With her 22—size 22 women's shoe! Yeah, like sort of the size of Shaquille O'Neal, something like that."

"Yeah, I probably can't. So not that big then?"

"Yeah, or bigger. Um, cool. Alright, so is there, so there's Rapunzel in her hair and her feet. Is there anything on the ship that you just are so proud of, love so much, and you have a feeling that maybe guests won't notice it and you want them to?"

"Oh, that would be so many things! Oh my gosh, in the Imagineering space, for the kids—it's the first Imagineering-inspired room in the kids' space, and it's to give them a peek at what it's like to be an Imagineer and do things. So there are an assortment of things that are there to sort of celebrate some of our Imagineers.

So if you look, you'll see some of the hard hats, and it has the names of our team on there. And then I didn't know this—I didn't know they were doing. There's a little thing that they named for me. It's just a vial of red paint that's in that space, and I think it says 'I don't know, Cable Red' or something like that. But those little, little things..."

"You actually have a little less leeway on the ships because people will walk by a spot like many times a day. So what kind of—maybe tell me that and what kind of additional pressure that is?"

"Yeah, I mean because our guests are living on the ship, they're coming in contact with everything more closely, right? So they can scrutinize everything. So we need to make sure that the details are there and they're authentic and they're maintainable. It's sort of all of that—to make sure that that guest who's walking past this, you know, day after day, many times, right? And they’re seeing everything, it has to be completed at a really beautiful level of detail and convincing."

"So Disney Imagineers, do you have any early memories from National Geographic?"

"Of course! Of course! I mean, who didn't grow with National Geographic magazines filling their bookcases or in huge stacks? And the photography was so beautiful, and it really made me want to travel. And you know, I mean, I grew up as a Navy brat, as we say. So I moved like 18 or 19 times, and I loved being—I was always in the U.S., but I love being in different parts of the U.S. And I just love the different cultures and the people and the food. And so my whole adult life for work, I have traveled the globe."

"Yeah, you had said to me that you kind of see National Geographic as kind of a natural..."

"Absolutely! You know, National Geographic makes the real world fantastical. Like, it focuses on just the beauty that you find in the design of a plant, a leaf, a fish—I mean, it makes things extraordinary; real life extraordinary. And an engineering, we create fantastical worlds that we bring to reality. So I think it's a perfect pair—it's a yin yang."

"I love that. That's cool. Do you have any advice for—we get a lot of people wanting to be explorers, photographers, filmmakers, maybe a little bit once in a while. What's your advice for people looking to be an Imagineer?"

"Well, I mean, you need to be a passionate storyteller, first and foremost, and whatever it is you do. Whatever your expertise is— aerospace engineering; you know, I had an engineer tell me once like they felt they were the most creative of everybody because they have to take these crazy, insane things we dream up and make them work. So they have to be phenomenally creative because they're dealing with realities and they have to push the limits."

"What's it like having this blue sky out there idea and then sharing that with the folks who do actually have to—I know it's your creative overview, but then someone actually has to go and do what Laura says she wants to do. Like, what is that like? Did they say no? No way, no, we're not going to do that? Or do they ever push back and say you're crazy?"

"No, no, I don't think so. I mean, there may be constrictions—maybe that they make us aware of—but gravity? Or, right—laws of physics? I don't think I've ever heard an Imagineer say to another Imagineer, 'No, you're crazy; you can't do this.' It's really more about 'Okay, let's find a way; let's see what are the things that are blocks for us and how can we overcome it.' So sometimes a constraint becomes an opportunity. And you're creative people, and you make—you can make something better out of whatever that is."

"Yeah, and I think people who hear ideas and say, 'Oh, there's no way you can do this,' I don't think they—Imagineering is the right place for them. You know? It's all about how do we get this done! I mean, all goes back to Walt. You know? He had this dream of a theme park in a little orange grove and everybody he talked to was like, 'You're crazy! You can't get this done!' And he found a group of people that he christened Imagineers, and they got it done. And look at what it's grown into. I think he'd be a little surprised, not totally surprised, by what it's become."

[Music] If you liked what you hear and you want to support more content like this, please rate and review us in your podcast app and consider a National Geographic subscription. That's the best way to support Overheard. Go to natgeo.com/exploremore to subscribe, and if you want to see our documentary—and I sure hope you do—we've included a link in the show notes. It features Laura Cable along with many of the other Imagineers behind the project. It's called "Making the Wish: Disney's Newest Cruise Ship." It'll be on Disney Plus March 3rd, and while you're there, check out the docuseries "The Imagineering Story" about other Imagineers all over the world. It's all in your show notes; they're right there in your podcast app.

This week's Overheard episode is produced and engineered by senior producer Brian Gutierrez. Our other senior producer is Jacob Pinter. Our producer is Kyrie Douglas. Our senior editor is Eli Chen. Carla Wills is our manager of audio. Devar Artalon is our executive producer of audio. Our photo editor is Julie Howe. Honsdale Sue composed our theme music. This podcast is a production of National Geographic Partners. Michael Tribble is the vice president of integrated storytelling, Nathan Lump is National Geographic's editor-in-chief, and I'm your host Chad Cohen. Thanks for listening and see you next time.

[Music]

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