yego.me
💡 Stop wasting time. Read Youtube instead of watch. Download Chrome Extension

Games and modularity | Intro to CS - Python | Khan Academy


3m read
·Nov 10, 2024

So you want to build a game, but how would you even get started? Most games we play have thousands of lines of code; some even have millions. Try and imagine a program with thousands of lines of code all in a single file. Sounds like a nightmare to navigate and nearly impossible to debug.

So how do programmers do it? We use a strategy that in programming we call modularity. Or in simpler terms, we break down the problem. Say I want to build a cozy role-playing game; what might that entail?

Well, I can kind of break that down into different categories of activities. Like there's farming, fishing, mining, crafting, and then within each of those categories, I can break it down further into the different actions players might take. So within farming, you might be able to plant, fertilize, water, harvest, maybe trample.

Once I have that breakdown mapped out, I can focus on solving each individual sub-problem in isolation, one at a time, instead of trying to juggle all the pieces of the game at once. For example, maybe I start off by thinking about what it means to harvest, and then I write the code for that small piece of the game. Like maybe the plant returns a random number of vegetables based on how well the player cared for it over its lifetime.

Notice how that small sub-problem was a lot easier to tackle than the bigger problem of building the farming mechanics, and way easier than the big problem of building a role-playing game. By breaking down the program into modular components like this, programmers get a lot of benefits.

For one, it allows them to easily collaborate with other programmers. One team can own the farming component, and another team can own the fishing component. And within farming, I can work on harvesting, and my teammate can work on planting. We'll have to integrate the different components eventually, but for now, it's easy for me to focus on my task without having to worry about conflicting with my teammate's code.

Two, it makes the code much easier to test and debug. If I gave you the whole program and asked, "Does this game work?" I bet you'd have a real hard time giving me a definitive answer. But if instead I gave you a real small piece of code and asked, "Hey, does this harvesting code work?" you could probably verify that without a horrible amount of effort. If we've tested all the smaller components as we built them, we can have a lot more confidence that the final product works.

It's kind of like a mechanic working on a car. To check if there's any issues, they don't just take the car out and drive around for hours until something breaks down. Instead, it's much easier for them to test the individual components. They can check that the brakes work, the transmission works, the HVAC works, and if all the individual components work, then there's a good chance the whole car works, too.

Three, it makes the code a lot more readable and easy to work with. Instead of one giant mess of code, we've organized it based on task, which makes it easier to find what we're looking for when we need it. Typically, when we modularize a program, we organize it into different modules, where each module or file contains the code for a related set of functionality.

Then, within a module, we break down that functionality into individual functions, where each function contains the instructions for performing a specific task. So in our farming module, we might have a function called Harvest that contains the lines of code needed to perform the Harvest action, and then we might organize the planting-related code into a Plant function.

Now we've probably seen modules and functions before when we've used the ones that other people have written. Like the Random module collects a bunch of functionality related to randomness and organizes that into functions like rand. As we write programs that get bigger and more complex, we need a way to organize our code, too, so we're not left with a single main.py file with a giant mess of code.

That means it's time to learn how to write our own functions in our own modules, so we can make our code more reusable, testable, and maintainable. So let's get organized.

More Articles

View All
WORLD’S MOST AMAZING ARCHER in Slow Motion - Smarter Every Day 130
Hey it’s me Destin, welcome back to Smarter Every Day. I know when you think about archery you think about Nottingham, and one guy in particular, Robin Hood. But I’m gonna tell you about a guy today in my home town that might even be better than Robin Hoo…
Cara Delevingne Pulls Herself Across a Canyon | Running Wild With Bear Grylls
[music playing] OK, you’re good, Cara. You know the bit I said about gravity doing the first bit? Yeah. That’s wrong. You’re just going to have to muscle it out most of the way. Oh, no. Hopefully, I’ll get across before I get scared. That’s what I’m hop…
Pick Partners With Intelligence, Energy and Integrity
In terms of picking people to work with, I have high intelligence, high energy, and high integrity. I find that’s the three-part checklist that you cannot compromise on. You need someone who’s smart or they’re heading in the wrong direction, and you’re no…
Mark Zuckerberg : How to Build the Future
Welcome to How to Build the Future Today. Our guest is Mark Zuckerberg. Uh, Mark, you have built one of the most influential companies in the history of the world, so we are especially excited that you are here. I’m not sure where to go from there. Um, wh…
The Next Bank To Fail (What Just Happened)
What’s up? Grandma’s guys here, and as it turns out, the entire banking system could be in a lot more trouble than we initially expected. That’s because just days after the collapse of three national banks in a federal reserve bailout, another domino coul…
Calculating a z statistic in a test about a proportion | AP Statistics | Khan Academy
The mayor of a town saw an article that claimed the national unemployment rate is eight percent. They wondered if this held true in their own town, so they took a sample of 200 residents to test the null hypothesis. The null hypothesis is that the unemplo…