yego.me
💡 Stop wasting time. Read Youtube instead of watch. Download Chrome Extension

Games and modularity | Intro to CS - Python | Khan Academy


3m read
·Nov 10, 2024

So you want to build a game, but how would you even get started? Most games we play have thousands of lines of code; some even have millions. Try and imagine a program with thousands of lines of code all in a single file. Sounds like a nightmare to navigate and nearly impossible to debug.

So how do programmers do it? We use a strategy that in programming we call modularity. Or in simpler terms, we break down the problem. Say I want to build a cozy role-playing game; what might that entail?

Well, I can kind of break that down into different categories of activities. Like there's farming, fishing, mining, crafting, and then within each of those categories, I can break it down further into the different actions players might take. So within farming, you might be able to plant, fertilize, water, harvest, maybe trample.

Once I have that breakdown mapped out, I can focus on solving each individual sub-problem in isolation, one at a time, instead of trying to juggle all the pieces of the game at once. For example, maybe I start off by thinking about what it means to harvest, and then I write the code for that small piece of the game. Like maybe the plant returns a random number of vegetables based on how well the player cared for it over its lifetime.

Notice how that small sub-problem was a lot easier to tackle than the bigger problem of building the farming mechanics, and way easier than the big problem of building a role-playing game. By breaking down the program into modular components like this, programmers get a lot of benefits.

For one, it allows them to easily collaborate with other programmers. One team can own the farming component, and another team can own the fishing component. And within farming, I can work on harvesting, and my teammate can work on planting. We'll have to integrate the different components eventually, but for now, it's easy for me to focus on my task without having to worry about conflicting with my teammate's code.

Two, it makes the code much easier to test and debug. If I gave you the whole program and asked, "Does this game work?" I bet you'd have a real hard time giving me a definitive answer. But if instead I gave you a real small piece of code and asked, "Hey, does this harvesting code work?" you could probably verify that without a horrible amount of effort. If we've tested all the smaller components as we built them, we can have a lot more confidence that the final product works.

It's kind of like a mechanic working on a car. To check if there's any issues, they don't just take the car out and drive around for hours until something breaks down. Instead, it's much easier for them to test the individual components. They can check that the brakes work, the transmission works, the HVAC works, and if all the individual components work, then there's a good chance the whole car works, too.

Three, it makes the code a lot more readable and easy to work with. Instead of one giant mess of code, we've organized it based on task, which makes it easier to find what we're looking for when we need it. Typically, when we modularize a program, we organize it into different modules, where each module or file contains the code for a related set of functionality.

Then, within a module, we break down that functionality into individual functions, where each function contains the instructions for performing a specific task. So in our farming module, we might have a function called Harvest that contains the lines of code needed to perform the Harvest action, and then we might organize the planting-related code into a Plant function.

Now we've probably seen modules and functions before when we've used the ones that other people have written. Like the Random module collects a bunch of functionality related to randomness and organizes that into functions like rand. As we write programs that get bigger and more complex, we need a way to organize our code, too, so we're not left with a single main.py file with a giant mess of code.

That means it's time to learn how to write our own functions in our own modules, so we can make our code more reusable, testable, and maintainable. So let's get organized.

More Articles

View All
Day In The Life of a Millennial Millionaire
What’s up guys, it’s Graham here! So this is a video that I’ve been meaning to make for over two years now because so many of you guys have asked me to film a day in the lifestyle vlog. Well, I guess now is the perfect time to film that video because with…
Why Suffering is Beautiful | Emil Cioran’s Dark Philosophy
Romanian philosopher Emil Cioran observed that we live in a society that’s too afraid to confront the dark sides of existence. For example, we prefer to hide illness behind the thick walls of hospitals, and we avoid discussing death, as we see it as somet…
Starting A Company? The Key Terms You Should Know | Startup School
[Music] Hi there, my name is Dalton. I’m a managing partner at Y Combinator, and I’d like to talk to you about some startup terminology today. All right, so I’m going to go through some terms that are common in startup land and give you some more details…
15 Concerns Rich People Take Seriously
You know, there are some things that rich people take way more seriously than everyone else. So we put together a list that goes up in importance as we go through it. Here are 15 concerns rich people take seriously, what goes on to social media and when. …
Balloons on the River - (Decatur - Sufjan Stevens) Alabama Jubilee
One two three [Music] four. Our stepmom, we did everything to hate her. She took us down to the edge of the theater. We saw the lion and the kangaroo. Take her down to the river where they call the wild. [Music] Alligator singing man overflow C the mudl o…
This Virus Shouldn't Exist (But it Does)
Hidden in the microverse all around you, there’s a merciless war being fought by the true rulers of this planet: microorganisms. Amoeba, protists, bacteria, archaea, and fungi compete for resources and space. And then there are the strange horrors that ar…