The art of creating awe - Rob Legato
I worked on a film called Apollo 13, and when I worked on this film, I discovered something about how our brains work. How our brains work is that when we're sort of infused with either enthusiasm, awe, or fondness, or whatever, it changes and alters our perception of things. It changes what we see, changes what we remember.
As an experiment, I dauntingly created a task for myself of recreating the Saturn V launch for this particular movie. Because I put it out there, I felt a little nervous about it. So I needed to do an experiment and bring a group of people like this into a projection room and play the stock footage. When I played the stock footage, I simply wanted to find out what people remembered, what was memorable about it, what should I actually try to replicate, what should I try to emulate to some degree.
So this is the footage that I was showing everybody. What I discovered is that because of the nature of the footage and the fact that we were doing this film, there was an emotion that was built into it and our collective memories of what this launch meant to us and all these various things. When I showed it, and I asked immediately after the screening was over what they thought of it and what were your memorable shots, they changed them. They had camera moves on them; they had all kinds of things. Shots were combined, and I was just really curious. I mean, what the hell were you looking at just a few minutes ago, and how come, and how'd you come up with this sort of description?
What I discovered is that what I should do is not actually replicate what they saw but replicate what they remembered. This is our footage of the launch, based on basically taking notes, asking people what they thought. Then the combination of all the different shots and all the different things put together created their sort of collective consciousness of what they remembered it looked like but not what it really looked like. So this is what we created for Apollo 13.
So literally what you're seeing now is the confluence of a bunch of different people, a bunch of different memories, including my own, taking a little bit of liberty with the subject matter. I basically shot everything with short lenses, which means that you're very close to the action, but framed, it's very similar to the long lens shots, which gives you a sense of distance.
So, I was basically setting up something that would remind you of something you haven't really quite seen before, and then I'm going to show you exactly what it is that you were reacting to when you were reacting to it. Pretend they're clapping for me.
So now what I'm in a parking lot, I've basically got a tin can, and I'm recreating the launch with fire extinguishers, fire that I have, wax that I threw in front of the lens to look like ice. And so basically, if you believed any of the stuff that I just showed you, what you were reacting to, what you were emoting to, is something that's a total falsehood. I found that really kind of fascinating.
In this particular case, this is the climax of the movie. The weight of achieving it was simply to take a model, throw it out of a helicopter, and shoot it. That's simply what I did. That's me shooting, and I'm a fairly mediocre operator, so I got that nice sense of verisimilitude of kind of, you know, following the rocket all the way down and giving that little sort of edge as desperately trying to keep it all in frame.
Then I came up to the next thing. We had a NASA consultant who was actually an astronaut, who was actually on some of the missions of Apollo 15. He was there to basically double-check my science, and I guess somebody thought they needed to do that. I don't know why, but they thought they did.
So we were off. You know, he's a hero; he's an astronaut, and we're all sort of excited. You know, I gave myself the liberty of saying, you know, some of the shots I did didn't really suck that bad. Maybe, you know, I was feeling kind of good about it.
So I had brought him in here, and he needed to really check and see what we were doing and basically give us our A-plus report card. I showed him some shots we were working on and was waiting for the reaction that you hope for, which is what I got. I showed him these two shots, and then he basically told me what he thought.
Okay, it's what you dream about. What I got from him is he turned to me and said, "You would never, ever design a rocket like that. You would never have a rocket go up all the gantry; your arms are going out. You imagine the tragedy that could possibly happen with that; you would never, ever design a rocket like that."
And you're looking at me, and it's like, "Yeah, I don't know if you noticed, but I'm the guy out in the parking lot recreating one of America's finest moments with fire extinguishers already." And I'm not going to argue with you; you're an astronaut, a hero, and I'm from New Jersey, so I'm just going to show you some footage. I'm just going to show you some footage and tell me what you think.
Then I did kind of get the reaction I was hoping for. So I showed him this, and this is actual footage that he was on. This is Apollo 15; this was his mission. I showed him this, and the reaction I got was interesting.
What happened was, I mean, I sort of intuned that he remembered it differently. He remembered that it was a perfectly safe sort of gantry system, a perfectly safe rocket launch because he's sitting in a rocket that has like a hundred thousand pounds of thrust built by the lowest bidder. He was hoping it was going to work out okay, so he twisted his memory around.
Now Ron Howard ran into Buzz Aldrin, who was not on the movie. He had no idea that we were faking any of this footage, and he just responded as he would respond. I'll run this. Buzz Aldrin came up to me and said, "Hey, that launch footage, I saw some shots I'd never seen before. Did you guys, what vault did you find that stuff in?" I said, "Well, no vault, Buzz, we, you know, we generated all that from scratch." He said, "Wow, that's pretty good. Can we use it?" I think he's a great American.
Titanic was a—if you don't know the story, it doesn't end well. Jim Cameron actually photographed the real Titanic. He basically shattered the suspension of disbelief because what he photographed was the real thing, a mere sub going down—or actually two Mir subs going down to the real wreck.
He created this very haunting footage. It's really beautiful, and it conjures up all these various different emotions. But he couldn't photograph everything, and to tell the story, I had to fill in the gaps, which is now rather daunting because now I have to recreate back to back what really happened. I had to, you know, I'm the only one who really wanted to blow it at that point.
So this is the footage he photographed, and it was pretty moving and pretty awe-inspiring. I'm going to just let it run so you can absorb this sort of thing, and I'll describe my sort of reactions when I was looking at it for the very first time. I got the feeling that I wanted to basically see it come back to life.
I automatically wanted to see this ship, this magnificent ship, basically in all its glory, and conversely, I want to see it not in all its glory—basically go back to what it looks like. So I conjured up an effect that I'll be later going to show you what I tried to do, which is kind of the heart of the movie for me.
That's why I wanted to create these sorts of things I created, and I'll show you, you know, another thing that I found interesting is what we really were emoting to when you see—when you take a look at it.
So here's the behind the scenes—a couple of little shots here. So when you saw my footage, you were seeing this basically—a bunch of guys flipping a ship upside down, and the little Mir subs are actually about the size of small footballs. Jim went three miles down, and I went about three miles away from the studio and photographed this in a garage.
But what you're emoting to, or what you're looking at, had the same feeling, the same haunting quality that Jim's footage had. I found it so fascinating that our brains sort of—once you believe something's real, you transfer everything that you feel about it, this quality you have, and it's totally artificial. It's totally make-believe, yet it's not to you, and I found that that was a very interesting thing to explore and use.
It caused me to create the next effect that I'll show you, which is this sort of magic transition. All I was really attempting to do was basically have the audience cue the effect so it became a seamless experience for them— that I wasn't showing you my sort of interpretation; I was showing you what you wanted to see.
The very next shot, right after this, so you can see what I was doing—basically if there's two subs in the same shot, I shot it because where's the camera coming from? When Jim shot it, there was only one sub because he was photographed from another. I don't remember if I did this or Jim did this; I'll give it to Jim because he could use the pat on the back.
Okay, so now the Titanic transition. This is what I was referring to where I wanted to basically magically transplant from one state of the Titanic to the other. I'll just play the shot once, and what I was hoping for is it just melts in front of you. That was the last time Titanic ever saw daylight.
What I did is basically had another screening room experience where I was tracking where I was looking, or where we were looking. Of course, you're looking at the two people on the bow of the ship, and then at some point, I'm changing the periphery of the shot. I'm changing; it's becoming the rest of a trek.
I would run it every day, and then I would find exactly the moment that I stopped looking at them and started noticing the rest of it. The moment my eye shifted, we just marked it to the frame. The moment my eye shifted, I immediately started to change them.
Somehow, you missed where it started and where it stopped, and I'll just show it one more time. It's literally done by using what our brains naturally do for us, which is as soon as you shift your attention, something changes. I left the little scarf going because it really wanted to be a ghostly shot. It really wanted to feel like they were still on the wreck. Essentially, that's where they were buried forever, or something like that. I just made that up incidentally—last time I ever saw daylight.
Ozar long film to work on now. You go—it's another interesting movie because the movie itself is about film illusions, about how our brain is tricked into seeing a persistence of vision that creates a motion picture. One of the things that I had to do is we—Sacha Baron Cohen is a very clever, very smart guy. A comedian wanted to basically do an homage to that kind of Buster Keaton sort of slapstick things, and he wanted his leg brace to get caught on a moving train. Very dangerous, very impossible to do. Particularly on our stage because there literally is no way to actually move this train because it fits so snugly into our set.
So let me show you the scene, and then I basically used the trick that was identified by Sergei Eisenstein, which is if you have a camera that's moving with a moving object, what is not moving appears to be moving, and what is moving appears to be stopped.
What you're actually seeing now is the train is not moving at all, and what is actually moving is the floor. So this is the shots—a little video of what you're looking at there, which is our little test. That's actually what you're seeing, and I thought it was sort of an interesting thing because it was part of the homage of the movie itself, coming up with this sort of genius trick, which I can't take credit for. I'd love to, but I can't because it was invented like in 1910 or something like that.
I told Marty, and it's kind of one of those mind things that it's really hard to really get until you actually see it at work. I said, "You know what I was going to do?" He said, "So let me see if I get it straight. The thing with the wheels that doesn't move and the thing without the wheels that moves?" Precisely.
This brings me to the next and final—the best part. Marty's not going to see this. This isn’t viewed outside of the next illustration. There is a like— all one-shot theory. It's a very elegant way of telling a story, especially if you're following somebody on a journey, and that journey basically tells something about their personality in a very concise way.
What we wanted to do, based on the shot in Goodfellas—one of the greatest shots ever in a Martin Scorsese film—was basically following Henry Hill through what it feels like to be a gangster walking through the Copacabana and being treated in a special way. He was the master of his universe, and we wanted you to feel the same way.
So we created this shot, and we felt that if we could basically move the camera with him, we would feel what it feels like to be this boy who is basically the master of his universe, and his universe is, you know, behind the scenes in the bowels of this particular train station. Only he can actually navigate through and do it this way.
We had to make him feel that this is his normal everyday life. The idea of doing that as one shot was very important. Of course, shooting in 3D, which is basically—it's a huge camera that's hanging off of a giant stick—so to recreate a Steadicam shot was the task and make it feel kind of like what the reaction got when you saw the Goodfellas shot.
What you're now going to see is how we actually did it. It's actually five separate sets shot at five different times with two different boys. The one on the left is where the shot ends, and the work shot on the right is where it takes over, and now we switch boys.
So it went from Asa Butterfield, who's the star of the show, to his stand-in. I wouldn't say a stunt double; there's a crazy rig that we built for this. Now, this is the set number three we're into, and then we're going to go into the basically very last moment of the shot, which is actually the Steadicam shot. Everything else was shot on cranes and various things like that, and it literally was done over five different sets, two different boys, different times, and it all had to feel like it was all one shot.
What was sort of great for me was it was probably the best-reviewed shot I've ever worked on. You know, I'm kind of proud of it when I was done, which you should never really be proud of stuff, I guess, so I was kind of proud of it. I went to a friend of mine and said, "You know, this is, you know, kind of the best-reviewed shot I've ever worked on. What do you think was the reason?" He said, "Because no one knows you had anything to do with it."
So all I can say is thank you, and that's my presentation for you.