yego.me
💡 Stop wasting time. Read Youtube instead of watch. Download Chrome Extension

YC Tech Talks: MMOs in the Instagram Era: Highrise (S18)


3m read
·Nov 5, 2024

Processing might take a few minutes. Refresh later.

Um, hi everybody. I'm Jimmy. I'm the co-founder and CTO of Pocket Worlds, where Highrise is. We built Highrise, the app which is available on iOS and Android, and I think to date it has over 5 million downloads, and we're grossing over a million a month in revenue.

So today, I'm going to walk you guys through the process of designing and building an MMO game in this era of mobile apps and social networks. I'll talk about the architectural design decisions that we made that enable Highrise to feel simultaneously like an app and also a game, and why that's really important. I'll also talk about our vision as Pocket Worlds and how we plan to leverage the Highrise architecture to create more exciting social-first game experiences and worlds.

So for those that are not familiar, Highrise is a social-first design MMO. Players come in, they design an avatar, they build an apartment, they go into this fully user-generated world to visit other people's spaces and take part in challenges. The unique part of Highrise and the Highrise experience compared to the multitude of games that you see in the app store is our design philosophy that we call social first.

With traditional game design, you often have a game designer that would come up with a game, a mini-game concept, and then would build out a metagame loop and finally sprinkle in some social features like clans, inbox, marketplace, as almost an afterthought. Under the social-first philosophy, what we do is we start with the messenger, a news feed for community, guilds, profiles, an economy, and a vibrant world, and then we add in the game.

In the case of Highrise, that game is a straightforward fashion contest where you design outfits and compete with other players. The core part of why social first works is that it solves the critical piece that's missing in most mobile games today, which is the issue of long-term attention. A player joins Highrise for the design game, but they really ultimately stay for the friends they meet in our world.

But as you can see, kind of from the screenshots on the left, our heavy focus on social features really requires us to feel like an app, very much like Snapchat or Instagram. Otherwise, users will come in, play the game, make their friends, and then really move to those other platforms once they're done and kind of gotten everything they can out of the game. And that's precisely what we saw in the early days of Highrise.

So to achieve that user experience, we really realized that we must leverage the UI capabilities native to iOS and Android and could not rely on anything that game engines like Unity can offer. There's just really no way that Unity could compete with Apple's 40 years of experience perfecting fonts and UI animations.

So the architecture that we came up with actually mirrors our product's position of being percent app and fifty percent game. It is fifty percent Swift and Kotlin on the Android side and fifty percent C++. The Swift component handles all UI to create the silky smooth native feel, and the C++ component handles the game engine, the world, the avatars, business logic, and is shared as a sub-module between iOS and Android.

The components are seamlessly integrated via a system of bridges that are separated by feature, which creates a nice little microservices architecture that we can swap components in and out of. The bridging between the components is achieved using Objective-C++ on the iOS side and JNI on Android. The secondary objective here is, of course, to offload as much of the heavy lifting as possible into the core to help with cross-platform development, which we were able to achieve.

So I think what's more interesting is that this architecture really enables us to create different games and products that offer different experiences by swapping out the mini and the metagame of Highrise with something else. So maybe, I'm thinking like a hero collector where you're walking around in our virtual world collecting monsters to do battle with, with the exact same avatar world messenger guild system as Highrise, or an adventure...

More Articles

View All
Cell division and organism growth | High school biology | Khan Academy
In this video, we’re going to talk about cell division and organism growth. Or another way to think about it is: how do we start with fertilization? We talk about this in other videos, but in sexually reproducing species, each individual starts off as a c…
Free energy of dissolution | Applications of thermodynamics | AP Chemistry | Khan Academy
The term dissolution refers to the dissolving of one substance in a solvent. The dissolved substance is now called a solute, and the solute plus the solvent form a solution. If the standard change in free energy, delta G naught, is less than zero, the dis…
Estimating derivatives | Derivatives introduction | AP Calculus AB | Khan Academy
[Instructor] So we’re told that this table gives select values of the differentiable function F. So it gives us the value of the function at a few values for X, in particular, five different values for X, and it tells us what the corresponding f(x) is. …
Homeroom with Sal & Kristen DiCerbo
Okay standby. I realize I didn’t put the links to both of these. Hi everyone, welcome to our daily homeroom live stream! Sal here from Khan Academy. For those of you who are wondering what this is, this is our way of staying in touch. We started doing th…
How Eating Venomous Lionfish Helps the Environment | National Geographic
Fortunately, lion fish is an invasive species that actually tastes good. On a weekly basis, I’m getting calls from a number of places throughout the country, really asking when the next time is we’re going out to go hunt lion fish, cuz they need fish for …
How to Launch a Nuclear Missile
During the Cold War, the US and the Soviet Union had to build underground silos to house nuclear missiles that could be launched at a few minutes notice. Now, one of the technical challenges they had to overcome that you might not think of is acoustics. L…