yego.me
💡 Stop wasting time. Read Youtube instead of watch. Download Chrome Extension

YC Tech Talks: MMOs in the Instagram Era: Highrise (S18)


3m read
·Nov 5, 2024

Processing might take a few minutes. Refresh later.

Um, hi everybody. I'm Jimmy. I'm the co-founder and CTO of Pocket Worlds, where Highrise is. We built Highrise, the app which is available on iOS and Android, and I think to date it has over 5 million downloads, and we're grossing over a million a month in revenue.

So today, I'm going to walk you guys through the process of designing and building an MMO game in this era of mobile apps and social networks. I'll talk about the architectural design decisions that we made that enable Highrise to feel simultaneously like an app and also a game, and why that's really important. I'll also talk about our vision as Pocket Worlds and how we plan to leverage the Highrise architecture to create more exciting social-first game experiences and worlds.

So for those that are not familiar, Highrise is a social-first design MMO. Players come in, they design an avatar, they build an apartment, they go into this fully user-generated world to visit other people's spaces and take part in challenges. The unique part of Highrise and the Highrise experience compared to the multitude of games that you see in the app store is our design philosophy that we call social first.

With traditional game design, you often have a game designer that would come up with a game, a mini-game concept, and then would build out a metagame loop and finally sprinkle in some social features like clans, inbox, marketplace, as almost an afterthought. Under the social-first philosophy, what we do is we start with the messenger, a news feed for community, guilds, profiles, an economy, and a vibrant world, and then we add in the game.

In the case of Highrise, that game is a straightforward fashion contest where you design outfits and compete with other players. The core part of why social first works is that it solves the critical piece that's missing in most mobile games today, which is the issue of long-term attention. A player joins Highrise for the design game, but they really ultimately stay for the friends they meet in our world.

But as you can see, kind of from the screenshots on the left, our heavy focus on social features really requires us to feel like an app, very much like Snapchat or Instagram. Otherwise, users will come in, play the game, make their friends, and then really move to those other platforms once they're done and kind of gotten everything they can out of the game. And that's precisely what we saw in the early days of Highrise.

So to achieve that user experience, we really realized that we must leverage the UI capabilities native to iOS and Android and could not rely on anything that game engines like Unity can offer. There's just really no way that Unity could compete with Apple's 40 years of experience perfecting fonts and UI animations.

So the architecture that we came up with actually mirrors our product's position of being percent app and fifty percent game. It is fifty percent Swift and Kotlin on the Android side and fifty percent C++. The Swift component handles all UI to create the silky smooth native feel, and the C++ component handles the game engine, the world, the avatars, business logic, and is shared as a sub-module between iOS and Android.

The components are seamlessly integrated via a system of bridges that are separated by feature, which creates a nice little microservices architecture that we can swap components in and out of. The bridging between the components is achieved using Objective-C++ on the iOS side and JNI on Android. The secondary objective here is, of course, to offload as much of the heavy lifting as possible into the core to help with cross-platform development, which we were able to achieve.

So I think what's more interesting is that this architecture really enables us to create different games and products that offer different experiences by swapping out the mini and the metagame of Highrise with something else. So maybe, I'm thinking like a hero collector where you're walking around in our virtual world collecting monsters to do battle with, with the exact same avatar world messenger guild system as Highrise, or an adventure...

More Articles

View All
John Gotti Sr.'s Rise to Power | Narco Wars: The Mob
[music playing] - It’s snowing out, a little snowing, white Christmas. - I know it’s going to happen any day now. So the plan that they came up with was rather ingenious. They decided to take Paul Castellano out by luring him to one of his favorite resta…
Hear What Space Is Like From NASA's Most Traveled Astronaut | National Geographic
It is an incredible experience to see the details of the Earth from that vantage point and to see the Earth is uniquely suited for life. I think I’ve been on orbit with over 50 different people. If you counted them all up, the very unique views of what y…
15 Things You Didn't Know About LOUIS VUITTON
15 things you didn’t know about louis vuitton. Welcome to alux.com, the place where future billionaires come to get inspired. Hello, Alexers, and welcome to another exciting original video presented by alux.com. Today, we’re going to look at the number on…
Warren Buffett addresses question on $130 billion cash hoard and potential distributions
At the 2010 Berkshire annual meeting, you said the one question that you would ask of the Berkshire CEO would be about the distribution of cash to shareholders as the Berkshire cash pile grows larger and larger. So, let me ask that question: Do you still …
What Happens to Lasers Underwater? (Total internal reflection) - Smarter Every Day 219
Hey, it’s me, Destin. Welcome back to Smarter Every Day. If you can’t tell, I am on a kayak here. And we have a lot of the kayak. I guess it was a week ago I uploaded a video to the second channel. And we were trying to fish, right Trent? [Trent] Yeah. Oh…
The President as Commander-in-Chief | American civics | US government and civics | Khan Academy
So I’m here with Jeffrey Rosen, head of the National Constitution Center in Philadelphia, and we’re continuing to talk about Article Two of the U.S. Constitution, which talks about the powers of the president. Now we’re going to focus a little bit on the …