yego.me
💡 Stop wasting time. Read Youtube instead of watch. Download Chrome Extension

Axe Ghost devlog - The bug that ruined the run


3m read
·Nov 8, 2024

My name is Thomas K. I'm working on a game called Axe Ghost. It's currently in development. There's a demo on Steam, and my good friend Rishad Buser, he plays the beta version of Axe Ghost, and when he's able, he streams his daily runs. Richard, by the way, is the brains behind Iban OB, the co-op to The Puzzler game. He made Cello Cello together with me, and right now he's working on Dubo, which is a minimal elegant ball-based puzzle game that he's making together with AJ Cink. Dubo also has a demo that you can play on Steam at the moment.

So Richard was playing the Axe Ghost daily challenge, and he was using two new special weapons for the first time. He was doing really well; he had the highest score that I think anyone has achieved in the game so far, and he had almost beaten Gamar, the end boss of the game. Upon doing that, he would have won the run and gotten the SC multiplayer. As all that was happening, it was going really well. He clicked end the turn, and the game froze.

"Uhoh, no, did I? Uhoh, are you still there, Gamar? Was I clicking too fast? Did I crash the game?" He handled it very diplomatically, but of course, this was no fun for anyone involved. So I went to work trying to figure out what was going on. First of all, I recreated the state of the game board just as the freeze happened to try and see if I could recreate it that way, but I couldn't. The next thing I did was to watch through his stream, and then in my development environment, I would follow through. I would replicate each of his steps that he took, and that way I could get it to freeze, but I didn't immediately see very clear what the problem was. So there was no error message or anything obvious like that.

I decided this was a good moment to create a more robust system, which recorded whole game runs, so that if anyone experiences a problem like this again, I can quickly get their run from them and then be able to play it back locally and more quickly find the problem. Because it took me a long time to recreate all of the moves from Richard's run, and I didn't fancy doing it very often. So I built this whole system, and that works well. The system works once more. I played through each of Rad's moves so I could save them all into that recording system, and thereafter I could play that back repeatedly and iterate through more potential solutions to the problem or more things to explore what was going wrong.

Eventually, I figured it out. I have this function that spawns robots. Now, robots are an enemy that appears late on in a run, and they're different from the other enemies, and they can't be destroyed. You know when the robots arrive; they make things a good deal harder. The code that I had in there checked the spawn for each of the potential spawn locations, 'cause those are up at the top of the grid just out of sight. It picked a random tile, one of those spawn tiles. It checked if the tile was empty, like if there was not something already on it. If it was empty, it would put a robot there.

But the way I'd done it was that I had this little loop. It would check a tile, see if it's empty, and if it wasn't empty, it would randomly pick another of the spawn tiles and check if that was empty and so on. In the event that all of those spawn tiles were occupied, it would just keep checking forever. I don't know what I was thinking at the time I'd written this. I like to think that I was kind of distracted and quickly wanted to get something working just to check that this one particular system worked, and that I would then go back and fix that properly. For whatever reason, that didn't happen, and so it ended up in what was the current build at the time.

This is how the code should have been. From now on, I'm not going to use any loops that say while true. Instead, I'm going to say for i in range 0 to whatever, and that can be some crazy high number if I need it to be. But at least this way, when things go wrong, it's a little bit easier to figure out why.

Anyway, Axe Ghost is on Steam. You can wish list it there. There's a demo; you can try out the demo. The demo has a leaderboard. You can see if you get to the top of it. I'll see you around.

More Articles

View All
10 AMAZING Flash Games - DONG!
Vsauce! Today I’ve got more creativity for you, but not the kind you have to buy or wait for. These are 10 things you can do online now. Guys, Dawn Sign Minister 9 recommended a great game where you have to jump to avoid holes in the floor. Of course, ju…
Fishing Tips: How to Troll a Mark | Wicked Tuna: Outer Banks
Tuna and that market you saw right there is, in fact, a giant bluefin tuna. We’re actually trolling right now; we’re down to the Outer Banks, and we’re fishing with ballyhoos and a green stick deployed. We’ve been marking fish radically throughout the da…
When to walk away
Most people don’t want to be cowards. Generally, we want to stand our ground, not give up what we have, and hang in there until things get better. For example, we don’t want to be quitters, so we keep working at our jobs, even though the environment is to…
How to stay safe online shopping
So Kelly, you know we all shop online, but there’s some sites that you know and you use a lot, and they usually already have your credit card stored, and I use those. But every now and then, I buy things from sites that I might not be as familiar with. An…
Charlie Munger: How to Invest for 2021
I remember that I did not make my fortune, such as it is, by predicting macroeconomic changes better than other people. What Bubba and I did was we bought things that were promising, and then we just—sometimes we had a tailwind from the economy and someti…
The Worst Global Recession Is Here
Everybody’s talking about global recession. The World Bank, the IMF, there are a lot of questions in these reports and in this review that they issued today. The United States plans to impose fresh sanctions against Russia and China. What’s up, guys? It’…