yego.me
💡 Stop wasting time. Read Youtube instead of watch. Download Chrome Extension

Axe Ghost devlog - The bug that ruined the run


3m read
·Nov 8, 2024

My name is Thomas K. I'm working on a game called Axe Ghost. It's currently in development. There's a demo on Steam, and my good friend Rishad Buser, he plays the beta version of Axe Ghost, and when he's able, he streams his daily runs. Richard, by the way, is the brains behind Iban OB, the co-op to The Puzzler game. He made Cello Cello together with me, and right now he's working on Dubo, which is a minimal elegant ball-based puzzle game that he's making together with AJ Cink. Dubo also has a demo that you can play on Steam at the moment.

So Richard was playing the Axe Ghost daily challenge, and he was using two new special weapons for the first time. He was doing really well; he had the highest score that I think anyone has achieved in the game so far, and he had almost beaten Gamar, the end boss of the game. Upon doing that, he would have won the run and gotten the SC multiplayer. As all that was happening, it was going really well. He clicked end the turn, and the game froze.

"Uhoh, no, did I? Uhoh, are you still there, Gamar? Was I clicking too fast? Did I crash the game?" He handled it very diplomatically, but of course, this was no fun for anyone involved. So I went to work trying to figure out what was going on. First of all, I recreated the state of the game board just as the freeze happened to try and see if I could recreate it that way, but I couldn't. The next thing I did was to watch through his stream, and then in my development environment, I would follow through. I would replicate each of his steps that he took, and that way I could get it to freeze, but I didn't immediately see very clear what the problem was. So there was no error message or anything obvious like that.

I decided this was a good moment to create a more robust system, which recorded whole game runs, so that if anyone experiences a problem like this again, I can quickly get their run from them and then be able to play it back locally and more quickly find the problem. Because it took me a long time to recreate all of the moves from Richard's run, and I didn't fancy doing it very often. So I built this whole system, and that works well. The system works once more. I played through each of Rad's moves so I could save them all into that recording system, and thereafter I could play that back repeatedly and iterate through more potential solutions to the problem or more things to explore what was going wrong.

Eventually, I figured it out. I have this function that spawns robots. Now, robots are an enemy that appears late on in a run, and they're different from the other enemies, and they can't be destroyed. You know when the robots arrive; they make things a good deal harder. The code that I had in there checked the spawn for each of the potential spawn locations, 'cause those are up at the top of the grid just out of sight. It picked a random tile, one of those spawn tiles. It checked if the tile was empty, like if there was not something already on it. If it was empty, it would put a robot there.

But the way I'd done it was that I had this little loop. It would check a tile, see if it's empty, and if it wasn't empty, it would randomly pick another of the spawn tiles and check if that was empty and so on. In the event that all of those spawn tiles were occupied, it would just keep checking forever. I don't know what I was thinking at the time I'd written this. I like to think that I was kind of distracted and quickly wanted to get something working just to check that this one particular system worked, and that I would then go back and fix that properly. For whatever reason, that didn't happen, and so it ended up in what was the current build at the time.

This is how the code should have been. From now on, I'm not going to use any loops that say while true. Instead, I'm going to say for i in range 0 to whatever, and that can be some crazy high number if I need it to be. But at least this way, when things go wrong, it's a little bit easier to figure out why.

Anyway, Axe Ghost is on Steam. You can wish list it there. There's a demo; you can try out the demo. The demo has a leaderboard. You can see if you get to the top of it. I'll see you around.

More Articles

View All
Warren Buffett: The Upcoming Stock Market Crash (Warren Buffett Indicator)
It’s no secret that stock prices are at all-time highs. This has people asking the literally trillion-dollar question: Are we in a stock market bubble? According to what is referred to as the Warren Buffett indicator, the answer to that question is a reso…
5 Books That Launched My Income To Over $20,000/month
Hey guys! Welcome back to the channel. In this video, I’m going to be running through five books that I think everyone should read if you want to get better with money, get better with personal finance, and specifically get better with investing. So obvi…
COVID-19, Humans, and Wildlife: What Do We Know? | National Geographic
Hi YouTube, my name is Natasha Daley and I am a staff writer at National Geographic. We have a fantastic panel for you today on the intersection of COVID-19, humans, and wildlife. I’m gonna be joined by three wonderful Nat Geo explorers to talk all about …
LC natural response derivation 3
In the last video, we took a guess at what the solution was for our differential equation, and we came up with an exponential as our guess. As we did the analysis, we developed a characteristic equation. We ended up with a complex answer for one of the ad…
Early English settlements - Jamestown
In the last video, we talked about the short-lived and highly unsuccessful English colony at Roanoke Island, which disappeared pretty much without a trace and even today is still known as the Lost Colony. So, as late as 1585, England had still not succes…
Capturing the Beauty of Africa’s Wildlife and Fighting to Save It | Nat Geo Live
Derek Joubert: Anybody who’s spent time under the stars like this, in Botswana really understands. Anybody who’s listened to this call and knows it will know why we fell in love with Africa. ( leopard growls ) Beverly Joubert: And if the night sounds go …