yego.me
💡 Stop wasting time. Read Youtube instead of watch. Download Chrome Extension

Tracing variables | Intro to CS - Python | Khan Academy


5m read
·Nov 10, 2024

What happens when you assign, reassign, or access a variable in a program? Let's trace the execution of a program with variables to find out.

When the program starts running, the computer loads the first instruction into its working memory. This instruction is an assignment statement. The left-hand side is the variable name, the equal sign is the assignment operator, and the right-hand side is the value to be stored in that variable.

The computer looks for any expressions to simplify on the right-hand side, but in this case, the string is already a single value. When the computer executes an assignment statement, it goes off to its short-term memory and looks for a label with that variable name. Here, it looks for the name Gene but doesn't find it. That means it doesn't already know a gene; it needs to create one.

So, the computer allocates a new chunk of memory for this new variable. It tags that chunk of memory with the name Gene so it can distinguish it from its other chunks of memory. Then it takes the value on the right-hand side of the assignment operator and copies it over to that location in short-term memory. That way, it doesn't forget it when it clears out its working memory in a second.

Okay, well this instruction is complete. So the computer is going to clear out its working memory, forget all of this stuff here, and move on to the next line. However, anything that it's stored in its short-term memory stays behind. Here we have another assignment statement.

With this one, though, on the right-hand side of the assignment operator, there's an unsimplified expression. Like humans, it's much easier for the computer to remember a single value like 11 than the long expression 4 + 5 + 2. So the computer makes sure to simplify any expressions on the right-hand side of the assignment operator down to a single value before it memorizes it. Now we have 11.

So the computer goes off to its short-term memory, looks for the label num mutations, doesn't find it, so creates a new variable. It allocates a new chunk of memory, tags it, and copies the value 11 over from working memory. Once that value is stored, this instruction is complete. So the computer clears out working memory and moves to the next line.

Now we have a print instruction. The computer looks inside of the parenthesis first for any expressions to simplify and finds the variable named Gene. Now, this is not an assignment. The name Gene is not on the left-hand side of an equal sign or assignment operator. That means we are accessing the value stored in gene, not setting it.

The computer goes off to its short-term memory, looks for the label Gene, finds it, and then follows it to the location in memory that it points to. Then it substitutes the value stored there into the instruction in working memory. For the second part, note that there are quotation marks here. That means that this is just the string "Gene," not the variable Gene.

So we're not going off to access anything in short-term memory; we're just concatenating these two strings together. Once we're down to a single value, the computer peaks outside the parentheses, asks what it's supposed to do with that value, sees print, and prints "brca2 Gene" to the console.

Next line, we have a self-referencing assignment statement. The variable we're assigning to on the left-hand side is no mutations, but we're also accessing the variable num mutations on the right-hand side. Not a problem because we always evaluate the right-hand side first. So we access the variable num mutations, look up what value it currently has stored there, and substitute that in on the right-hand side. Only then we evaluate this expression.

Now that we have a single value, we're ready to store. The computer sees that it already has a variable numb mutation, so it's not going to create a new one. Instead, it'll allocate a new chunk of memory, store the value 12 there, and then take that existing no mutations and move it to point to that new chunk of memory. That old chunk of memory with that old value is now unreachable.

So the computer will come in and clear that out at some point to make more room. Then it clears out and picks up the next line. How do you think this assignment works, though? It may look like it, but this does not create some special permanent link between the variable Gene and the variable num mutations where they'll forever be the same value.

Now what it does is go off to its short-term memory, looks for the variable Gene, and then moves it to point to the same location as num mutations. The computer does this as an optimization because it could have allocated a new chunk of memory to store the value 12 there too and then have Gene point to it. In some cases, though, we may be storing really big values; it could take up a lot of space in memory. If the computer had to copy over a big value multiple times, so it would rather not if it can avoid it.

Now that this old location is unreachable, it goes away. We clear out, and we load in the next line. On the right-hand side of the assignment operator, we have an expression, so we need to simplify that first. We're accessing the variable Gene because it's on the right-hand side. So we go off to short-term memory, grab that value, substitute it in, and then we just add these integers together.

We find the label num mutations in short-term memory. So we allocate a new chunk of memory, store the value 17 there, and then move num mutations to point to that new location. Note that this doesn't affect the value of Gene. We move num mutations to point to a different location, but we didn't move Gene; it still points to that old location with the value 12 because that location is still reachable through the variable Gene. It sticks around.

This last line is just a print function. So we evaluate the expression inside the parentheses first. We go off, we grab the value stored in the mutations, we substitute it in, and then we do the same for the variable Gene. We add those two integers together to get a single value and then we peek outside the parentheses and see that we need to print that value to the console.

The computer looks for the next line and finds that it's at the end of the program. When the program terminates, short-term memory gets cleared, so all these variables go away, and now the computer has room again to remember new things the next time you run a program.

More Articles

View All
AP Chemistry multiple choice sample: Boiling points
Consider the molecules represented above and the data in the table below. We have the structure up here for non, the structure for 2, 3, 4-triopentane, which is really hard to say, so I’m going to abbreviate that TFP. Um, and we have this data in the tabl…
15 Luxuries in Life You Have Access To (Are You Using Them?)
You know, luxuries used to be about the things we couldn’t have. They were aspirational, always out of reach, and reserved for the elite. They elevated people’s lives far beyond the ordinary. But our definition of luxury has changed. Those first two facto…
16 minutes of even more useless information..
Time flies like an arrow, but fruit flies like a banana. I mean, fruit flies don’t fly like a banana. Even bananas probably don’t fly like bananas. Not like I’ve seen a banana fly. Have you seen? I’m just saying that fruit flies like a banana. Okay, I’m s…
15 Ways People Are Wasting Your Time
Guess what, Aluxer? People waste your time a lot of the time. You may notice sooner rather than later. You might only notice once they’ve taken a big chunk of it. And the worst, you may never notice. You might be giving your time and effort to people who …
The History of Magic | StarTalk
What’s this with Escape artists? I never was as enchanted by that as others have been. When you’re talking about a escape artist, you’re really talking about Houdini and then a lot of knockoffs after that. Houdini, in the early 20th century, a man born in…
Last Wild Places: Iberá | National Geographic
(Inspirational music) (Thunder rolls) [Sebastián] Iberá was a place that was degraded by humans. And it’s a place that is being recovered by humans. It’s an incredible example of what we can achieve if we have the decision of restoring an ecosystem on a …