yego.me
💡 Stop wasting time. Read Youtube instead of watch. Download Chrome Extension

Objective-C iPhone Programming Lesson 19 - Custom Images on UIButton


3m read
·Nov 3, 2024

Hey guys, this is Mac Hasz 101 with another iPhone programming tutorial. In this video, I'm going to be showing you how to use custom images on buttons.

So if we review what our app looks like right now, let's just have a look. You can see that there are three buttons—pretty plain old buttons—bouncing around with the title that says "Click Me." Um, so what we're going to do is be using this image that I have here on my desktop called ball.png. It's basically a circle, and we're going to be replacing the buttons with that image.

Now, we're still going to be using UIButton, but UIButton has a special way of displaying images, and we're going to be using that. The first thing I want to go over is what we're doing already. So already we're creating the button using their default rounded WCT type. That's not really what we want because rounded WCT is a white rounded button, and we just want to use our image ball.png.

All right, the next thing we're doing is we're setting the title. We don't want a title; we don't want text. And the next thing we're doing is setting the frame. Obviously, we have to do that. So what we really want is to create a button, set the image, and set the frame, and all of that stuff.

The first step to doing this, if we have our image—and we do—right here is to drag the image into the resources folder. That's because if your application is going to access this file, it needs to be in the app's resources. The app has to be able to have access to it. So we're going to do that and make sure "Copy items into desktop"—uh, into whatever—is checked and make sure your settings are the same as mine, and click "Add."

And there it shows up! You should be able to click on it, and the ball should appear in the resources. So that's how to add the image to the resources folder. Next, let's go to our implementation and let's get rid of—let's replace this line with this: we're going to say UIButton *clickMe = [UIButton alloc] initWithFrame: and we're going to give it the frame right here. So we're going to take this, cut it out, paste it here. Let's get rid of this. We're not going to need this, and we're not going to need this set title, and we're not going to need this rounded WCT because we're using our custom thing, so this creates the button and gives it the frame.

Now, if we run this right now, you're going to see that there's no image for the buttons because we didn't specify the image in the code. So when I just randomly click—uh, let me try to get lucky here—uh whoops, there are buttons bouncing around, but they're invisible because they have no style and they have no image. You can see my score's going up as I click; sometimes I'll get lucky and hit a button. So they're bouncing around in the same way; it's just that we can't really see them.

So in order to set the image of the button, we're going to say clickMe setBackgroundImage:[UIImage imageNamed:@"ball.png"] forState:UIControlStateNormal. Now let's go over what this does. clickMe is the button; setBackgroundImage forState is our method. The first argument is the image UIImage imageNamed, basically this just gives you a UIImage for this ball. A UIImage is their class, their object, and Objective-C for an image, so this just gives you that from the resource.

Then for State, we have UIControlStateNormal; that just means when the button is in its normal state—it's not highlighted or anything—this will be the image. So let's go ahead and run this, and you'll see here that our images are now in place. You can click on it, and when you tap down, it gets darker automatically. Apple's API does that for us, so that's very nice, very slick.

Now my challenge for you guys today is to make it so when you press down on the image, instead of getting darker, it actually switches to a different image. Uh, so let's see if you guys can do that.

In the next tutorial, I'm going to show you how to do that, and then in the next tutorial, I don't think I'm going to be working on this game anymore because people didn't seem to be liking this very much. So instead, I'm going to be showing you some other UI components that you might want to learn how to use, and eventually we're going to make some utility apps, stuff like that. Maybe we'll get back into games later on, but first you guys need to be more comfortable with the language, I think.

So, um, that's that. So thanks for watching Mac Hasz 101, subscribe, and goodbye!

More Articles

View All
Manipulating functions before differentiation | Derivative rules | AP Calculus AB | Khan Academy
What I have listed here is several of the derivative rules that we’ve used in previous videos. If these things look unfamiliar to you, I encourage you maybe to not watch this video because in this video we’re going to think about when do we apply these ru…
Jeff Bezos Customer Obsession 1999
ready. We want to ensure that we have the knowledge and expertise to deliver value to our customers. Each new venture comes with its own set of challenges, but that’s where our adaptability and willingness to learn come into play. We are committed to und…
15 Mistakes You Make In Your 20s
Hello, Alux! Welcome back. Your 20s are a time of exploration, growth, and learning, right? And with that comes the expectation that you’ll make some mistakes along the way. You are expected to make some of these mistakes, and here are 15 of them that you…
How Many Dots? IMG! #50
Wait, hold on a second. I have a tail? Whoa! And how many red dots can you count? Look close. It’s episode 50 of IMG! Static electricity and packaging peanuts are always fun together, so is the creation of atom, even though cats and dogs can do it too. O…
The Most Powerful Mindset for Success
There is a psychological trait that all successful people appear to have in common. It’s been cosigned by Bill Gates and NASA uses it as a criteria for selecting potential Systems Engineers. This concept is called the growth mindset, a term originally coi…
Liters to milliliters examples
What we’re going to do in this video is some examples converting between liters and milliliters. Just as a reminder, “mili” means 1/1000th, so a milliliter is 1/1000th of a liter. Another way to think about it: one liter is one thousand milliliters. So, …