yego.me
💡 Stop wasting time. Read Youtube instead of watch. Download Chrome Extension

An AI Primer with Wojciech Zaremba


3m read
·Nov 3, 2024

Processing might take a few minutes. Refresh later.

Hey, today we have voice check Zaremba, and we're going to talk about AI. So, Voiture, could you give us a quick background?

I'm a founder at OpenAI, and I'm working on robotics. I think that deep learning and AI is a great application for robotics. Prior to that, I spent a year at Google Brain and I spent a year at Facebook Research. And I graduated from, I had finished my PhD at NYU.

Can you explain how you pulled that off? The team is pretty rare.

So, the great thing about both of these organizations is that they are focused on research. So throughout my PhD, I was actually publishing papers over there. I highly recommend both organizations, as well as, of course, OpenAI.

Yeah, okay. So most people probably don't know what OpenAI is, so could you just give that explanation?

Oh, OpenAI focuses on building AI for the good of humanity. We are a group of researchers and engineers collaborating together who essentially try to figure out what are the missing pieces of articles of general artificial intelligence and how to build it in a way that would be maximally beneficial to humanity as a whole. OpenAI is greatly supported by Elon Musk and Sam Altman, and in total, we gathered an investment of 1 billion dollars, a group, which is quite a lot.

I know some, but what are the OpenAI projects?

So there are several large projects going on simultaneously. We are also doing basic research. So let me first enumerate the large projects, and these are robotics.

So in terms of robotics, we are working on manipulation. We think that manipulation is complex; it's one of the parts of robotics which is the most unreal.

Sorry, just to clarify, what does that mean exactly?

It means that in robotics, there are essentially three major families of tasks. One is locomotion, which means how to move from, let's say, how to walk, how to move from point A to point B.

The second is navigation. So you're moving in a complicated environment, such as, for instance, a flat or a building, and you have to figure out actually to which rooms you have visited before and where to go.

The last one is manipulation. This means you want to grasp an object, let's say, open an object, place objects in various locations. The third one is the one which is currently the most difficult.

So it turns out that when it comes to arbitrary objects, current robots are unable to just grab an arbitrary object. For any object, it's possible to hand code a single solution. So say, as long as, same factory had the same object again, I don't know, we are producing classes and there exist hand-coded solutions to it.

There is a way to write a program saying, "Let's play their hand in the middle of the class," and then "let's close it." But there is no way, so far, to write a program such that it would be able to grasp an arbitrary object.

Okay, gotcha. And then, just very quickly, the other OpenAI projects go on?

So another one has to do with playing a complicated computer game, and the third one has to do with linking a large number of computer games.

You might ask why it's interesting, and in some sense, we would like to see.

A human has an incredible skill of being able to learn extremely quickly, and it has to do with prior experience. So let's say, even if you haven't played ever a volleyball, if you try it out for the first time, within 10 or 15 minutes, you would be able to grasp how to actually play.

And it has to do with all the prior experience that you have from different games. If you would put a child, like if you would put an infant on their volleyball court and ask him or her to play, they would fail miserably.

But, I mean, due to the fact that they have experience coming from a large number of other games or, let's say, other life situations, they are able to actually transfer all the knowledge.

So, at OpenAI, we are able to pull together a large number of computer games, and computer games can be, it's quite easy to quantify how good you are in the computer game.

Currently, the best AI system...

More Articles

View All
Weave's Application Video for YC W14
Hi Y Combinator. My name is Brandon Rodman, I’m the CEO of Weave. My name is Clint Berry, I’m the CTO of Weave. And my name is Jared Rodman, I’m the CEO of Weave. At its core, Weave is a telephone company. What makes us different than all the other telep…
Forest Flyover with Gisele | Years of Living Dangerously
[Music] This was good. Gross forest was not like that. What you can see now, this whole thing that we are seeing, that is dry land right now, was not here then. In 50 years, have this destruction. You can see forest, and next to a clear cut for a mile lo…
15 Habits of Highly Organized Individuals
You know, Aluxer, life is like a puzzle full of colors. The pieces are chaotic, have irregular shapes, and are so colorful your brain hurts sometimes when you’re trying to put them all together. You might say it’s impossible to make this puzzle, but some …
The Insane Math Of Knot Theory
Most of us tie our shoelaces wrong. There are two ways to tie a knot in your shoelaces. In one, you go counterclockwise around the loop, and in the other, you go clockwise. These two methods look almost identical, but one of these knots is far superior to…
Microbes, Robots, and Ambition - Robin Sloan on His Novel Sourdough
So, this is a kind of a weird jumping-off point, but I listened to you on, I think it was a Mother Jones podcast, and you very briefly mentioned a machine learning experiment for the audiobook. Yeah, could you talk about that a little bit longer? Sure, y…
Solar and lunar eclipses
In a previous video, we asked ourselves a very important question. As the moon has its 28-day cycle around the Earth, we talked about how a new moon is when the moon is between the Earth and the Sun. From the Earth’s point of view, or from the point of vi…