yego.me
💡 Stop wasting time. Read Youtube instead of watch. Download Chrome Extension

Understanding Simulated Universes | StarTalk


2m read
·Nov 11, 2024

Now, Brian Green, uh, he's best known to the public for popularizing string theory. His earliest book, "The Elegant Universe," was a mega bestseller back in 1999. It was followed up with a book called "The Fabric of the Cosmos: Space, Time, and the Texture of Reality." Now, that touches on so much, and it enables him to think about so many interesting branches of physics that intrigue us.

In 2003, there was a paper published by a philosopher from the University of Oxford on whether or not the universe is a simulation. I had to ask Brian Green if he thought this could actually be possible, just to get a professional opinion on this. Let's find out if it's the case that one day we can have computers that can recreate a reality in bits and bytes that has such veritude that their inhabitants of those simulations feel that it's real.

If that's possible, and I think many of us agree that it might be, we're getting closer already. Just let's assume that's possible. It's so much easier to create a simulation than it is to create a real universe. I mean, how are you going to create a real universe? So if you wait long enough, there are going to be many, many more simulated universes than there are real ones.

So, any sentient being, if they're rational, would think that the odds are that they're in one of those simulations because there are so many more of those compared to real ones. Statistically, you're in the simulated one, not the real one.

Yeah, yeah, exactly. So how do you know? It would be very hard. I mean, some have suggested, sort of like in "The Matrix," to look for glitches. Real universes don't have glitches, but computers can have them. But I say to that glitches, because, uh, presumably a fallible entity programmed that.

It could be that there could also be an electric current glitch that happens in the real universe and screws up what's happening inside the computer. But I don't buy that argument because if it's a really good simulation, it should be able to rewind, erase the memory of a glitch, fix it, and then the simulated beings have no memory of it ever happening.

More Articles

View All
The Crazy Engineering of Venice
The year is 452. The Roman Empire is on the brink of collapse, and the Huns have just launched their attack on Northern Italy. Several cities are completely destroyed, forcing the locals to go on the run. They head for a lagoon just off the coast and take…
Bitcoin nears $10k: Why I’m NOT investing in Bitcoin (The Truth)
What’s up you guys? It’s Graham here. So, as you’re watching this right now, just know I am safe and sound in a bunker somewhere in the middle of nowhere, safe from all of the inevitable dislikes and extreme comments I’m gonna get on this video. Because e…
How We Could Build a Moon Base TODAY – Space Colonization 1
Humans dream about leaving Earth and traveling through the galaxy. But we were born too early to be part of it. Or were we? The reality is, we could begin our dream by building a Moon base today. We actually do have the technology and current estimates fr…
Perfect Aspect | The parts of speech | Grammar | Khan Academy
Hello Garans. Today I want to talk to you about the idea of the perfect aspect of verbs. What that means is that it’s not, you know, beyond reproach or that it’s like beautiful and shiny. No, no, no. What it means is really that whatever we’re talking abo…
Drake Versus Sharks | Wicked Tuna
What’s going on with our little anchor problem here? Maybe we sucked it in sometimes when the boat’s drifting around. The lines go underneath the boat, the rope floats around, and gets entangled in the propeller or the rudder. When that happens, you can’t…
A Dangerous Night In L.A. | LA 92
[sirens] DISPATCHER 1: There’s a reported structure fire for [inaudible] 64. DISPATCHER 2: We think it’s a pretty heavy flack on Adams above Holbart. DISPATCHER 3: –checking out. We’ve got bottles through the window. DISPATCHER 2: [inaudible] in that …